I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.


Description:
Below are the final shots from the cinematic trailer.
Companies: Realtime UK/wargaming


On the left is the provided renders by the studio. On the right my paint over. This slider allows you to see the before and after. The renders provided had clean buildings. I was in charge of destroying, dirtying up the walls and ground as well as painting the skies. I had to modify the provided geometry in order to render on my end the destroyed rooftop and some of the debris .
I was tasked to model low resolution assets to project in Nuke. I set up the nuke script and projection which was delivered to the client in order for them to be used in their pipeline.
Final trailer.