I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.

I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.

I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.

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    Olivier Dubard

    Concept Art/Visual Development

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    The gnomon

    workshop.

    ENVIRONMENT CREATION FOR FILM AND CINEMATICS.

    Link to the Workshop:

    https://www.thegnomonworkshop.com/tutorials/environment-creation-for-film-and-cinematics

    Concept

    Concept

    Final Paint Over

    Final Paint Over

    Sketch

    Sketch

    1/7

    VISUAL DEVELPOMENT FOR ENVIRONMENT

    Link to the Workshop:

    https://www.thegnomonworkshop.com/tutorials/visual-development-for-environments

    prop_paint_over_v001

    prop_paint_over_v001

    01

    01

    CC_final_v010_blur

    CC_final_v010_blur

    1/12