I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.




A Bit About Me
Olivier Dubard is a Concept Artist actively contributing to the dynamic team at Blizzard Entertainment.
He specializes in the conception and realization of intricate universes, all the while crafting visually compelling cinematic experiences for the entertainment industry. Leveraging his extensive production background, Olivier seamlessly integrates his designs into the broader creative pipeline.
A distinctive hallmark of his creative process is the incorporation of 3D elements, lending his work an astonishing resemblance to the final product when displayed on screen. Within Blizzard Entertainment's esteemed cinematic department, Olivier assumes a pivotal role, channeling his artistic prowess into the development of concept art that enriches the visual narratives of iconic franchises including World of Warcraft, Overwatch, and Diablo.
Work Experience
October 2020 - Present
July 2019 - October 2020
October 2018 - April 2019
October 2017 - April 2018
October 2016 - September 2017
May 2017 - September 2017
April 2016 - March 2017
February 2015 - April 2016
November 2013 - January 2014
September 2012 - November 2012
June 2012 - August 2012
Blizzard Entertainment
Concept art and Illustrator.
- World of warcraft (cinematics/book illustration)
- Overwatch 2 (cinematics/in-game)
- Diablo IV (cinematics/in-game)
Blue Sky Studios
Environment Artist
- Nimona
- Spies In Disguise
Microsoft
Environment Artist/Vista
- Gears 5
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Sony Pictures Imageworks
Matte Painter
- Spider-Man: Into the Spider-Verse:
Matte Painter.
- Hotel Transylvania 3:
Matte Painter.
​
The Gnomon Workshop
Instructor
- VISUAL DEVELOPMENT FOR ENVIRONMENTS
- ENVIRONMENT CREATION FOR FILM AND CINEMATICS
Method Studios
Concept Artist
- BLACK PANTHER
Digital Domain 3.0
Environment Artist
-FAST AND FURIOUS 8
-BEAUTY AND THE BEAST
​
Double Negative
Generalist TD/Environements
-STAR TREK BEYOND
- ALICE LOOKING THROUGH THE GLASS
- THE HUNTSMAN: WINTER'S WAR
- THE HUNGER GAMES: MOCKINGJAY, PART 2
- TERMINATOR GENISYS
Aaron Sims Creative
Concept Artist/3D Generalist
The Marvel Experience
The Mill
3D Generalist
- Call Of Duty trailer
Halon Entertainment
-internal concept art