I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.

Olivier Dubard
Concept Art/Visual Development
Description:
On Terminator, I modeled the city using photogrametry techniques and camera projection for texturing. I also did some matte painting and lookdev for props, and I lit all of my shots.
Environment Texturing, Photogrammetry. Lighting.
Environment Texturing, Photogrammetry. Lighting.
Environment Texturing, Photogrammetry. Lighting.
Texturing Prop + Lookdev.
Texturing Prop + Lookdev.
Matte Painting.
Environment Texturing, Photogrammetry. Lighting.
Vehicle Texturing. Environment Texturing, Photogrammetry. Lighting.
Environment Texturing, Photogrammetry. Lighting.
Environment Texturing, Photogrammetry. Lighting.