I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.


Description:
I was lighter mostly on Alice although I did Environment sculpting like the sand bank in the underwater shots as well as the lookdev for it, which allowed us to finished these shot for the delivery.

Full Lighting.

Full Lighting.

Full Lighting.

Full Lighting.

Full Lighting.

Full Lighting.