I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.


Description:
Star Trek Beyond was a project where I concept sculpted the rocky mountains and the petal shaped rocks. I was also responsible for modeling the Hard surface transporter + UVs where the captain and the creatures appears in the first two images. In addition to that I was also responsible for finalizing the assets to make it production ready in terms of re topology and UVs sets.

Hard Surface Modeling BG + UVs. Entire transporter.

Hard Surface Modeling BG + UVs. Entire transporter.

Concept + final sculpt + UVs of rocks and mountains. Early Lookdev.

Concept + final sculpt + pillars + UVs of rocks and mountains. Pillars modeling. Early Lookdev.

Concept + final sculpt + pillars + UVs of rocks and mountains. Pillars modeling. Early Lookdev.

Concept + final sculpt + pillars + UVs of rocks and mountains. Pillars modeling. Early Lookdev.

Concept + final sculpt + UVs of rocks and mountains. Pillars modeling. Early Lookdev.

Concept + final sculpt + UVs of rocks and mountains. Early Lookdev.

Concept + final sculpt + UVs of rocks and mountains. Early Lookdev.

Concept + final sculpt + UVs of rocks and mountains. Early Lookdev.