I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.

Olivier Dubard
Concept Art/Visual Development
Description:
For Disney's Beauty And the Beast live action feature, I was responsible for Environment sculpting some elements needed per shot. I also lit my scenes and painted over my renders when necessary.




-Set extension (Matte Painting). -Environment lighting. -modeling/sculpting. -Paint over.
-Set extension (Matte Painting). -Environment lighting. -modeling/sculpting. -Paint over.
Environment lighting.
Environment lighting.
Environment lighting.
Environment lighting.
Environment lighting (Enchanted castle).
Environment lighting (Enchanted castle).
Environment lighting (Enchanted castle).
Environment lighting.
Environment lighting.
Environment lighting.
-Environment lighting. -Matte Painting.
Environment lighting.
Environment lighting.
Environment lighting.
Environment lighting.
Environment lighting.
Environment lighting.
Environment lighting.
Environment lighting.
Environment lighting.
Environment lighting.
Environment lighting.
Environment lighting.
Environment lighting.