I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.


Description:
For Disney's Beauty And the Beast live action feature, I was responsible for Environment sculpting some elements needed per shot. I also lit my scenes and painted over my renders when necessary.





-Set extension (Matte Painting). -Environment lighting. -modeling/sculpting. -Paint over.

-Set extension (Matte Painting). -Environment lighting. -modeling/sculpting. -Paint over.

Environment lighting.

Environment lighting.

Environment lighting.

Environment lighting.

Environment lighting (Enchanted castle).

Environment lighting (Enchanted castle).

Environment lighting (Enchanted castle).

Environment lighting.

Environment lighting.

Environment lighting.

-Environment lighting. -Matte Painting.

Environment lighting.

Environment lighting.

Environment lighting.

Environment lighting.

Environment lighting.

Environment lighting.

Environment lighting.

Environment lighting.

Environment lighting.

Environment lighting.

Environment lighting.

Environment lighting.

Environment lighting.