I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.

Olivier Dubard
Concept Art/Visual Development
Olivier Dubard:
Visual Development,
Concept Art.


Olivier Dubard is a Visual Development Artist Artist at Blizzard Entertainment.
He is a Concept Designer who imagine and create worlds for the entertainment industry.
Having extensive experiences in production allows him to craft pre production assets that can be smoothly integrated into the rest of the pipeline.
Using 3D heavily in his workflow makes his work look extremely close to the final product on screen.
He is now working in the cinematic department at Blizzard Entertainment making epic concept art for the World of Warcraft, Overwatch and Diablo franchises.
Olivier helps directors visualize their distinctive visions by creating original, precise and compeling designs through cutting edge technology.
Location: Irvine, California
Email: contact.olivierdubard@gmail.com
Here is a list of studios I had the pleasure to work at:
Blizzard Entertainment
Bluesky studios
Microsoft studios
Sony Pictures Imagreworks
Double Negative
Digital Domain
The Gnomon Workshop
Method Studios
The Mill