I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.
I was able to work on this game cinematic, where I did the matte painting for two shots. When needed, I modeled and sculpted the destruction with a basic texture, then light it appropriately to prepare a 3D matte painting with paint overs. The final game trailer is located further down after my breakdown.


80 Level interview
Here is an interview I did for "80 Level" talking about my process for creating environments.
The full article can be found here:

3d world mag feature
My work was featured in the monthly British published "3D world magazine (issue 193).

3d total interview
Here is an interview I did for "3D Total" talking about my process for creating environments and about myself.
The full article can be found here:

